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Kyjote

3 Game Reviews w/ Response

All 15 Reviews

A little more instruction on Souls would be nice, otherwise I would have gotten further more quickly. Exponential notation being an option would also be nice. I understand that you may not be going for a game that can be completed quickly, but after beating the first 3 castles, securing gold enough to buy 100 demons as quickly as I can throw them (and still be making money), I calculated out somewhere between 28000 and 35000 clicks for me to bust down all the castles. That's assuming I continued from where I was, and using highest-efficiency units, would take an extraordinarily long time that I don't really feel like spending on a flash game just clicking even though (realistically) I've already got the resources to end the game. You might want to set it up so you can only hit the next castle up before moving on, as you could feasibly move past before needing to do other castles. Being able to auto-assault the next castle in the campaign would be useful (some kind of commander upgrade perhaps?) to continue the idle-type game-play. Perhaps upgrades there to increase the rate at which they throw minions at the castles, auto-buying minions, and access to commanding greater minions as well would be a nice addition. Still, at this point it's little more than an executed idea, not quite polished or well-thought out for your main-gaming crowd, even though it's been out for nearly 8 months.

FelipeBudinich responds:

We just added a "hire max" toggle, that makes the campaign to scale better with the income you generate, reducing the amount of unnecessary clicking.

We waited to release the game here, because we wanted to have a different perspective on the user reviews (because when we released in kongregate, we developed it "on the run" during the first month since release), now we are working on a sequel after reading all the feedback (doing small improvements here and there, that could be integrated in the sequel), so if you have any other suggestions, please let us know ;)

Thanks very much for your feedback!

It was too easy

Overall, the concept and execution are wonderful, however, balance is a serious issue.
except for the first level, where i was getting a feel for the game, every level can be completed with just the hero, strafing up and down while toggling through the weapons firing off as much as he can since the opposing weapons don't do a huge amount of damage quick enough for the repair to not cover it. Basically, to force people to play the game, i'de say make the base turret do about 5 or 10 times the dmg to the hero unit. Then, force the computer to also build up like the player does, this will stop the computer from just mad rushing you at the start with dozens of units you couldn't handle with the hero alone. I hope to see more like this in the future though!

episodeent responds:

Thanks!

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